Why build a virtual world? Philip Rosedale talks about the virtual society he founded, Second Life, and its underpinnings in human creativity. It’s a place so different that anything could happen.

By now, we’re used to letting Facebook and Twitter capture our social lives on the web — building a “social layer” on top of the real world. At TEDxBoston, Seth Priebatsch looks at the next layer in progress: the “game layer,” a pervasive net of behavior-steering game dynamics that will reshape education and commerce.

Find more of my favorite TED videos here.

Jane McGonigal would like to see us all play more online games.

How much more? 7 times more! That would take the current world total of 3 billion hours of online gaming a week to 21 billion hours a week.

Why do this? She thinks gaming can save the world. And she makes a compelling case! Imagine if all that energy were directed to solving real world challenges.

Other interesting stats include …
Children will spend 10,000 hours (a magic number) gaming by the age of 21.
Low energy, low bandwidth gaming is developing in third world countries.
World of Warcraft has created the largest wiki on a single topic.

She’s right when she says, “We make the future.”


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